Roulette - Lotto - Black-Jack.  Metodologie  per   individuare e battere il banco nei  punti vulnerabili.
Rubrica dell'azzardo "intelligente" basato su riscontro matematico.

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30/10/2007

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C R A P S Strategy

We won't bore you with a protracted discussion on the vagaries of the craps table here, but we will teach you a few basic betting strategies and show you lot of bets to avoid. 

If you thrive on stratospheric highs and gut-wrenching lows, then it's the game for you. Craps is a dangerous, dangerous game and gamblers either love it or hate it and there's not much in between. It's the fastest of all table games and can be the most fun, too. Problem is, in the blink of an eye you can wind up broke. 

When the galloping dominoes are passing, adrenaline-soaked dice players are the loudest, laughingest, and most arrogant blokes you'll ever find. 

  When they're not, diceheads turn into the most miserable, self-loathing SOBs on the planet. 

The concept behind craps is pretty straightforward. You make a bet on the Pass Line (or "Don't Pass-we'll get to that later). If you roll a 7 or 11 on the "come out" roll, you win. If you toss a 2 (snake eyes), a 3 (cross eyes) or a 12 (box cars), you lose. Any other number becomes the "point." Now all you have to do is roll that number again before you roll a 7 to win. 

Unlike the other games of chance, it matters a whole, whole lot where you bet your money on the dice table. The best bets to make are Pass and Don't Pass, and Come and Don't Come, with or without the Free Odds. 

We'll look at Free Odds first.
When you make a Pass Line bet, the house has about a 1.4% advantage. But, you can "back up" your original wager (also called a "flat bet") with a "Free Odds" bet which pays the true odds of hitting a particular number. For example, if you roll a 4, you're a big underdog to roll it again before chucking a 7. But, we'll pay you 2-1 on your Free Odds if you hit the 4. Confused yet? Take a look at the table. Keep in mind that we offer Double Free Odds (the back up the bet is double your original wager).
Number Pass Line Bet Pays Double Odds Pays Total
4 $5 $5 $10 $20 $25
5 $5 $5 $10 $15 $20
6 $5 $5 $10 $12 $17
8 $5 $5 $10 $12 $17
9 $5 $5 $10 $15 $20
10 $5 $5 $10 $20 $25

They're called "Free Odds" because, over time, they don't cost anything and no matter how much you intend to wager (unless it's 1c) they reduce the house's edge. Look at 10 in the example above. You could either bet $15 on the pass line and win $15 or bet $5 on the pass line, back it up with a $10 Free Odds bet and pick up an extra $10 with NO EXTRA RISK.
The way to maximize your Free Odds potential is to determine what you want to wager, divided it by 3 and put that much on the line. Then, when you've backed up the bet, you have a full wager which guts the house's leverage.
Keep in mind that on your TOTAL wager, you have reduced the house's advantage, but the house still has a favorable over you on the original bet. The key to smart craps play is to keep the original bet as small as possible (1/3 of total you wish to wager)
Odds are a great way to get a lot of money in action but be warned: You'll need a pretty hefty bankroll if you start off betting anything more than a few dollars a roll.
For starters, we suggest that you play in practice mode for a few minutes to familiarize yourself with the mechanics of the games, because it can get pretty confusing. Once you've got bet and odds placement down, then you can take us on for real.
If you don't like the house edge on the pass line, you can bet that the dice will NOT pass. We know what you're thinking, "If the house has an edge against anyone who bets on the pass line, that means if I bet that the dice won't pass, I'll have an edge on the house." Fat chance!
Casinos are built on gambler's misguided logic and this is one of the prime examples. See, we've got this little catch. If you look at the table, you'll see that Don't Pass line has a pair of 6's painted on it. That means if the shooter (that's you) rolls a twelve, the Pass line loses and the Don't Pass line ties.
Believe it or not, that's all it takes for the house to have an advantage over you. It's not all bad news, though. Once a number is rolled, Don't Pass bettors are the favorite over the house.
A look at the charts below shows that the Don't Pass bets are the best bets you can make on a dice game. Yet, Don't Pass bettors are rare in standard casinos. Why? Because if you bet that the shooter is going to crap out, most of the other chaps at the table are going to give you some big hairy eyeballs. In fact, it's not uncommon for fisticuffs to break out when a Don't Pass bettor starts cheering when everyone else loses.
That's not a problem here, though. The nice thing about playing from the comfort of you home is that you can bet on anything you want and the only dirty looks you're going to get is when you pass the mirror after booking a nasty loser.

A strange thing happens when you bet the Don't. After you make a number, when you're the favorite, but you still get to take odds. But now, you have to give us true odds. So, instead of us coughing up $20 for your $10 odds bet on 4, you have to put up $20 to win $10!! A bad deal? Nope. It's perfect odds. Neither one of us is the favorite.
You'll also see a two betting boxes that read "Come" and "Don't Come." They play exactly like the Pass and Don't Pass bets, complete with Free Odds, but you make those bets after a point has been established. Basically they allow you to start a new game anywhere in the middle of a roll. If you like to get a lot of money in action, they're the only way to go.
 
 
Payoffs for Free Odds Bets

Point Pass Line or
Come Pays
Don't Pass or
Don't Come Pays
4 2 to 1 1 to 2
5 3 to 2 2 to 3
6 6 to 5 5 to 6
8 6 to 5 5 to 6
9 3 to 2 2 to 3
10 2 to 1 1 to 2

When you open our game, you'll see a complex layout featuring a dazzling array of other bets that's confusing, at best. It gets worse. Some bets can only be made before the come out roll, some only after the come out roll and some can be made any time. Even experienced gamblers get dizzy trying to figure out how to play all of the bets on the table. No worries! Other than Pass/Don't and Come/Don't, ignore them. They're all bad and the savvy craps player avoids these gyp bets like the pox.
If you've ever been on a live table and heard some guy bellow "come on, two fours, two fours, baby needs a new pair of shoes," just before he 7's out, it doesn't surprise you that baby needs a new pair of shoes. Baby's big daddy is a dope.
The only thing more pitiful than prop players are the system no-hopers who buy into the drivel spewed out be so-called "experts" who promise untold riches if you'll only "insure" bets (by betting against yourself), double up when you lose, blah, blah, blah, blah. If these "experts" are so bloody smart, why aren't they out playing craps instead of selling useless systems?
Convinced? Good. Now let's get back to why all of those prop bets are so bad. A quick glance at the "Summary of Craps Wagers" shows you why.
If you still insist on putting a little woffle dust on the dice and making goofy proposition bets, keep the bets small or go to practice mode and wager all of the fun money that you like. After a few minutes watching your virtual money disappear, you'll think twice about watching you real money disappear.
Craps Summary
bulletBet 1/3 your normal wager
bulletBet Pass/Don't Pass and Come/Don't Come
bulletBet Double Free Odds
bulletAvoid all Proposition Bets
bulletDon't Believe the System Jokers
You'll see that the Pass/Come and Don't Pass/Don't Come with double Free Odds are the best bets you can make (In Yellow). Other Pass and Come combos, along with placing the 6 and 8 are OK (In Green). Anything else is bad (In Red). As you can see, the Any 7 bet is the absolute worst table game bet you can make in our casino.
 
Main Bets Your disadvantage
Pass, Come (no odds) -1.41%
Pass, Come (1x odds) -0.85%
Pass, Come (2x odds) -0.61%
Don't Pass, Don't Come (no odds) -1.36%
Don't Pass, Don't Come (1x odds) -0.68%
Don't Pass, Don't Come (2x odds) -0.46%
All Day Bets
(before a 7 after point)
Your disadvantage
Hard 4, Hard 10 -11.11%
Hard 6, Hard 8 -9.09%
Place 4, Place 10 -6.67%
Place 5, Place 9 -4.00%
Place 6, Place 8 -1.52%
Don't Place 4, Don't Place 10 -3.03%
Don't Place 5, Don't Place 9 -2.50%
Don't Place 6, Don't Place 8 -1.82%
 
One Roll Bets Your disadvantage
Field Bet -5.56%
Two -13.89%
Hard 4, Hard 6, Hard 8, Hard 10 -13.89%
Twelve -13.89%
Three -11.11%
Eleven -11.11%
Any Craps -11.11%
Any 7 -16.67%

 

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